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I'm also fairly certain there is some kind of cap to stolen anima vessels, maybe per week or maybe per assault (the outside ones are tied to the assault, at least) since yesterday I looted a bunch and today only looted one even though I combed through the entire zone twice. I've found them all over beastwarrens, the furnace area, tremulacrum (one in the basement area) and the current assault area. There's also a lot of spawns, all over the maw. On the inside we also had people being unable to see certain anima vessels while others were able to see them. I found two outside ones while my guildie couldn't, but found two in different spots. The stolen anima vessels seem to be somehow personal. Those things would yield a lot more in terms of return investment. Or working on their UI, WeakAuras, or running keys for practice if they’re a M+ only player and don’t raid. If you want to think of time spent efficiently to help a CE guild as players of this skill level in this thread, they would get a lot more value out of researching the dungeon journal and the fights on mythic rather than putting hours into running around Korthia doing rifts. Unless you’re competing for world top 10-20 or so in sanctum with the likes of Limit, Pieces, Method, etc, and need to have level 6 unlocked to have sockets for your gear for the start of mythic week, then just do your Korthia dailies every day and kill a rare and that’s more than enough. It isn’t going to push one of these guys’ world 1000 guilds to suddenly being world 970, or even 990. Unless you actually enjoy “treasure finding” and exploring in this game, this stuff is nearly pointless to grind in regards to performance enhancing your character.
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Note: Need to be in The Maw for these waypointsĮdit: added stolen anima vessels. Here are all of the waypoints for Riftbound caches, Zovaal's Vault spawn points and rares in both the Maw and Korthia: Another dropped by a technician in the computer lab with the drone gun.So im try harding rifts and I collected all this info for macros for myself and the guild. Two shots dropped by technicians next to the alien you must destroy. X2 DY-357 LX: Kill guard in left containment room. X2 CMP150: Kill Cassandra's bodyguards near the lab elevator. X2 Phoenix: Destroy two unmarked temple targets with the Devastator. Slayer: Go all the way ahead of you when you reach the main floor with Elvis (after taking the blue elevator) X2 Mauler: Kill the Skedar in the center of the bridge. He'll cough up the mines if you(or Elvis) killed everyone before him without you taking any damage.ĭevastator: Save a single hostage in the information center. Proximity Mines: Just past the tunnel after the large cavern (near beginning), kill the guard to the left. Make it to the guard four doors from the start. X2 Falcon2 (silenced): Do not trigger an alarm. X2 DY-357 LX: Disarm Trent as he runs by you after rescuing the President. X2 Cyclone: Punch the two Secret Service agents in the room straight ahead after the start. Proximity Mines: Near beginning of level, past the tunnel on a snowy ledge. X2 DY-357 Magnum: Punch out the NSA agent near the elevator to the AF1 hangar. X2 Falcon2 (scope): Behind you in the glass lab at start.
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Remote Mines: Get Elvis to safety in under 36 seconds. X2 Falcon2 (silenced): Explosive barrel lodged in a stack of crates to the right of first hall. Only accesible if you let the man near the interceptor inside the main gate alive. X2 MagSec4: Kill red guard near comms rider. N-Bomb: If you blew up the top fire escape in 3.1, it will be near the exit upstairs. (Perfect Agent only)īombSpy: Use barrels to explode dumpster near G5 building.Ĭrossbow: Disarm cloaked guard in first room. Sniper Rifle: In bathroom next to bedroom. X2 CMP150: Kill the first sniper in under 38 seconds. Make a hole in the right corner of the room to find the Dragon.ĭevastator: Destroy crates on helipad near the villa. Use the Key Card he drops to access Cassandra's office. Kill the first guard after taking the elevator up. Grenade & Dragon: make it to the elevator without being detected. Proximity Mine: On perimeter of isotope room.ĭY-357 Magnum: Take down the first five guards without being seen. X2 CMP150: Make it to the weapons cache near downstairs maintenance bots without being seen. X2 Falcon2 (silencer): Dropped by the Shockguard three floors down from the roof. Laptop Gun: The hacker will open a locked door by the elevators. File:Placeholder Weapons cache (hidden weapons)